![]() ![]() With a brothel in nearly every town, a variety of sexual character traits and perks, foul-mouthed companions, and the Dirty Harry-esque ability to graphically blow your enemies' heads clean off, sex and violence clearly play prominent roles in Fallout 2's world. You'll likely recognize characters and elements from varied sources such as professional boxing, Monty Python, Martin Scorsese films, and Scientology, all incorporated into the sometimes strangely familiar world of Fallout 2. Perhaps even more so than its predecessor, Fallout 2 contains dozens of subtle and more often not-so-subtle references to cult movies, television icons, and other aspects of popular culture. Somewhat ironically for a sequel, Fallout 2 features one of the most refreshingly original worlds seen in a role-playing game, and you can explore it in an almost completely nonlinear fashion. You're given plenty of opportunities to interact with those communities in a variety of ways, and helping out one community or faction may ultimately bring misfortune to others. While your character's main quest is to retrieve a GECK, in the course of your search you'll encounter assorted communities of misfits and monsters, ranging from opportunistic gangsters and elitists willing to exploit the less fortunate, to radiated, war-time survivors, supermutants, and evolved critters. Your character's people have carved out a modest settlement in an isolated corner of the futuristic Californian wasteland, but they realize that their attempts to eke out a meager existence are doomed to failure unless they find a "Garden of Eden Creation Kit" to revitalize their village. In Fallout 2 you assume the role of the Chosen One, a tribal ancestor of Fallout's vault dweller, 80 years after the events that transpired in the original game. Fallout 2 more than adequately addresses such concerns, as it features a significantly larger gaming world that you are free to explore at your leisure, no longer encumbered by the requirement to complete the game within a specified amount of playing time. In fact, you were somewhat forced to zip through Fallout's world because the game's main objective had to be completed within a relatively restrictive time period. Many gamers thought that Fallout's gaming world was too small, which allowed players to speed to the game's conclusion relatively quickly, at least in role-playing game terms. Fallout 2 is essentially a "more of the same" sequel that adopts many aspects of the original game with only minor tweaking, but the development team did make a number of notable improvements to certain elements of the game's design. While there are a couple of new tunes, the haunting and apt music is largely recycled from the original game. ![]() The isometric perspective graphics engine is now capable of a couple of new tricks, such as depicting "glowing" torches and similar items, but is otherwise almost identical to the one used by its predecessor. ![]() But even though Fallout 2 was released prematurely, it still delivers an outstanding role-playing experience.įallout 2, like the original game, combines real-time movement with tactical, turn-based combat. However, the initial release of Fallout 2 is also afflicted by a number of bugs and other gameplay quirks, which suggests that the game was released before it was thoroughly play-tested and debugged. Fallout 2 improves the already impressive tactical-combat and character-development systems of Fallout, allows gamers to explore a more expansive gaming world without imposed time constraints, and accordingly, is in many ways an even better game than its predecessor. Since Fallout was almost universally heralded as 1997's best role-playing game, it's not surprising that developer Interplay Productions decided to quickly follow up on the success of the original game with a sequel using a substantially similar game engine. The original Fallout provided gamers with the opportunity to truly "role-play" a variety of highly personalized characters in a stylish, postapocalyptic setting. ![]()
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